A checkpoint is a type of non-solid foreground block that replaces the player's previous spawn position (being the Main Door or a previous checkpoint) upon the player walking over it. If the player respawns or dies they will return to the last checkpoint they walked over.
After going through a Race Start Flag and then through a Race End Flag, all checkpoints will be reset and the player would respawn at the white door on death. The same goes for the Challenge Timer and /kick, /kickall command.
List of Checkpoints[]
Items | Special Function |
---|---|
Adventure Checkpoint | None. |
Assassin's Creed: Hay Checkpoint | None. |
Bone Checkpoint | None. |
Carrot Checkpoint | None. |
Checkpoint | None. |
Chocolate Checkpoint | None. |
Easter Checkpoint | None. |
Fairy Bread Block | None. |
Flower Checkpoint | None. |
Four-Leaf Clover Checkpoint | None. |
Gold Monitor Checkpoint | None. |
Healing Station Checkpoint | None. |
Kooky Checkpoint | None. |
Lightning Umbrella Checkpoint | None. |
Obake Lantern | None. |
Pineapple Checkpoint Totem | None. |
Prince of Persia: Hourglass of Time | None. |
Retro Computer | None. |
Shamrock Checkpoint | None. |
Starship Transporter | None. |
Summer Checkpoint | None. |
Sunflower Checkpoint | None. |
Towel Rack Checkpoint | Removes the Dripping Wet mod from any affected player. |
Winterfest Checkpoint | None. |