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32?format=png&fill=cb-20241105115110 Four-Leaf Clover Checkpoint

A hundred times luckier than a normal checkpoint! Unfortunately, normal checkpoints have zero natural luck, so mathematically this one is... uh... really nice-looking!
Properties
This item never drops any seeds.
Data
Type32?format=png&fill=cb-20241105115110 Checkpoint - Foreground
Chi32?format=png&fill=cb-20241105115110 Earth
Texture Type32?format=png&fill=cb-20190918130753 Single
Collision Type32?format=png&fill=cb-20210825035341 No Collision
Hardness32?format=png&fill=cb-20241105115110 7 Hits
32?format=png&fill=cb-20241105115110 6 Hits
Restores after 4s of inactivity.
Seed Color16?format=png&fill=cb-20241105115110
#33984B
#5AC54F
Grow Time32?format=png&fill=cb-20241105115111 1h 0m 0s
Default Gems Drop32?format=png&fill=cb-20241105115110 N/A
Paint Preview
32?format=png&fill=cb-20241105115110None
32?format=png&fill=cb-2024110511511032?format=png&fill=cb-20241105115110 Red
32?format=png&fill=cb-2024110511511032?format=png&fill=cb-20241105115110 Yellow
32?format=png&fill=cb-2024110511511032?format=png&fill=cb-20241105115110 Green
32?format=png&fill=cb-2024110511511032?format=png&fill=cb-20241105115110 Aqua
32?format=png&fill=cb-2024110511511032?format=png&fill=cb-20241105115110 Blue
32?format=png&fill=cb-2024110511511032?format=png&fill=cb-20241105115110 Purple
32?format=png&fill=cb-2024110511511032?format=png&fill=cb-20241105115110 Charcoal
32?format=png&fill=cb-20241105115110 Complete BLARNEY
May yield 1 item each.
32?format=png&fill=cb-20241105115110 Whilst using a Magical Rainbow Fishing Rod
32?format=png&fill=cb-20241105115110 Fishing
Possible reward from fishing using a(n):
•   Any bait

The Four-Leaf Clover Checkpoint is an unsplicable non-solid checkpoint foreground block that was added as part of St. Patrick's Week 2019 on March 15, 2019.

Function[]

Being a checkpoint block, the Four-Leaf Clover Checkpoint acts as where the player respawns after dying.

After going through a Race Start Flag and then through a Race End Flag, all checkpoints will be reset and the player would respawn at the Main Door on death. The same goes with the Challenge Timer and /kick, /kickall command.

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