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ItemSprites.png Gateway To Adventure (Rarity: 60)

You can set this door up like a Choose Your Own Adventure story! Type up to 5 lines of story, and then add up to 5 buttons for players to choose from, with Door IDs that they lead to.
Properties
This item has special properties you can adjust with the Wrench.
Data
TypeItemSprites.png Door - Foreground
ChiItemSprites.png Fire
Texture TypeTextureTypeSprite.png Single
Collision TypeCollisionTypeSprite.png No Collision
HardnessItemSprites.png 5 Hits
ItemSprites.png 4 Hits
Restores after 3s of inactivity.
Seed ColorSeedSprites.png
#8DC9CF
#E8D974
Grow TimeTreeSprites.png 2d 12h 30m 0s
Default Gems DropItemSprites.png 0 - 16
Paint Preview
ItemSprites.pngNone
ItemSprites.pngItemSprites.png Red
ItemSprites.pngItemSprites.png Yellow
ItemSprites.pngItemSprites.png Green
ItemSprites.pngItemSprites.png Aqua
ItemSprites.pngItemSprites.png Blue
ItemSprites.pngItemSprites.png Purple
ItemSprites.pngItemSprites.png Charcoal
TreeSprites.png Splicing
The tree of this item can be made by mixing the following seeds:
SeedSprites.png Aqua Wallpaper Seed
SeedSprites.png Ancient Stone Gate Seed

The Gateway To Adventure is a door that allows players to choose multiple destinations, or to let through players who have the required adventure item to pass through. Four come with the purchase of the Adventure Pack for 20,000 Gems.

The Gateway to Adventure can be wrenched to be edited. The player is allowed to write a paragraph which will be located at the top of menu when the player tries to use the door. Special "selectors" need to be used before text for each of the options and the destination must be specified (similar to a door).

Selector type

The selector always start with a symbol to specify the action.

+ - Show button or text ONLY if the player has a certain item.
- - Show button or text ONLY if the player doesn't have a certain item.
# - Show button ONLY if the player has a certain item, and if the player goes through the door, the item is consumed.

Adventure Item Code

The selector need to start with code to specify the item that is required:

I - Adventure Item - Golden Idol
R - Adventure Item - Rope
T - Adventure Item - Torch
B - Adventure Item - Banana
K - Adventure Item - Key
G - Adventure Item - Crystal Goblet
P - Adventure Item - Pineapple

Example

Show text only when the player has an Adventure Item - Banana:

+BYou have a nice banana!

Show text when the player doesn't have an Adventure Item - Key:

-KYou need a key to enter!

Show button that will use up an Adventure Item - Golden Idol when the player goes through the door:

#IPlace the Idol down!

Gallery

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