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[[Category:Non-solid Blocks]]
 
[[Category:Non-solid Blocks]]
 
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[[Category:Item Packs]]
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[[Category:Items]]
 
 
[[Category:Adventure Pack]]
 
[[Category:Adventure Pack]]
 
[[Category:Splicable]]
 
[[Category:Splicable]]

Revision as of 11:54, 16 February 2019

32?format=png&fill=cb-20240407123120 Gateway To Adventure (Rarity: 60)

Gateway To Adventure
Properties
This item has special properties you can adjust with the Wrench.
Data
Type32?format=png&fill=cb-20240407123120 Door - Foreground
ChiUnknown
Texture Type32?format=png&fill=cb-20190918130753 Single
Collision Type32?format=png&fill=cb-20210825035341 No Collision
Hardness32?format=png&fill=cb-20240407123120 5 Hits
32?format=png&fill=cb-20240407123120 4 Hits
Restores after 3s of inactivity.
Seed Color16?format=png&fill=cb-20240407123120
#8DC9CF
#E8D974
Grow Time32?format=png&fill=cb-20240407123120 2d 12h 30m 0s
Default Gems Drop32?format=png&fill=cb-20240407123120 0 - 16
Paint Preview
32?format=png&fill=cb-20240407123120None
32?format=png&fill=cb-2024040712312032?format=png&fill=cb-20240407123120 Red
32?format=png&fill=cb-2024040712312032?format=png&fill=cb-20240407123120 Yellow
32?format=png&fill=cb-2024040712312032?format=png&fill=cb-20240407123120 Green
32?format=png&fill=cb-2024040712312032?format=png&fill=cb-20240407123120 Aqua
32?format=png&fill=cb-2024040712312032?format=png&fill=cb-20240407123120 Blue
32?format=png&fill=cb-2024040712312032?format=png&fill=cb-20240407123120 Purple
32?format=png&fill=cb-2024040712312032?format=png&fill=cb-20240407123120 Charcoal
32?format=png&fill=cb-20240407123120 Splicing
The tree of this item can be made by mixing the following seeds:
16?format=png&fill=cb-20240407123120 Aqua Wallpaper Seed
16?format=png&fill=cb-20240407123120 Ancient Stone Gate Seed

The Gateway To Adventure is a door that allows players to choose multiple destinations, or to let through players who have the required adventure item to pass through. Four come with the purchase of the Adventure Pack for 20,000 Gems.

The Gateway to Adventure can be wrenched to be edited. The player is allowed to write a paragraph which will be located at the top of menu when the player tries to use the door. Special "selectors" need to be used before text for each of the options and the destination must be specified (similar to a door).

Selector type

The selector always start with a symbol to specify the action.

+ - Show button or text ONLY if the player has a certain item.
- - Show button or text ONLY if the player doesn't have a certain item.
# - Show button ONLY if the player has a certain item, and if the player goes through the door, the item is consumed.

Adventure Item Code

The selector need to start with code to specify the item that is required:

I - Adventure Item - Golden Idol
R - Adventure Item - Rope
T - Adventure Item - Torch
B - Adventure Item - Banana
K - Adventure Item - Key
G - Adventure Item - Crystal Goblet
P - Adventure Item - Pineapple

Example

Show text only when the player has an Adventure Item - Banana:

+BYou have a nice banana!

Show text when the player doesn't have an Adventure Item - Key:

-KYou need a key to enter!

Show button that will use up an Adventure Item - Golden Idol when the player goes through the door

#IPlace the Idol down!

Gallery