This is a page featuring information and guides about dungeons.
Update History[]
Dungeons is a PVE feature in Growtopia that allows players to enter dungeons using Scrolls and fight different monsters, gain abilities, and fight a monster boss after clearing six rooms. It was first introduced in the Dungeons update on December 9, 2024. It introduced a Scrolls Value Pack costing $2.99 containing 20 Scrolls.
Entering Dungeons[]
Players can enter the dungeon by finding the dungeon button located in the upper-left of their screen. This opens up a window displaying details such as the player's current scroll count, the time remaining for a scroll to regenerate, league standings, and options to start a dungeon or invite friends to join.
Scrolls regenerates at a rate of one every 36 minutes, with the player able to hold up to 20. However, this limit can be exceeded by purchasing additional scrolls from the Growtopia Store.
To enter a dungeon, players need five scrolls, with a maximum of four players allowed per dungeon. Each player starts with three lives, and each life has 500 HP. If the player loses all three lives, they can either purchase another life for 2 scrolls or leave the dungeon.
League Standings[]
There are six leagues with three stars on each league: Bronze, Silver, Gold, Ruby, Emerald, and Sapphire. Players needs to complete dungeons to earn points, and the top 50% players will be promoted to the next league bracket.
After completing or failing a dungeon, a results window is displayed, showing their total score, rewards earned, and key statistics such as rooms cleared, damage dealt, souls collected, deaths, and buffs received.
To increase their league points, a player must score a minimum of 500 points in a dungeon run. League points gained are equal to the player's score, increasing in increments of 500, up to a maximum of 2,500 league points per run.
If the player fails a dungeon, the player loses 500 league points.
If the player completes a dungeon, the minimum league points a player can receive is zero. The point system if the player completes the dungeon are as follows:
Activity | Points Obtained/Deducted |
---|---|
Rooms Cleared | +100 league points for each room cleared. |
Damage Dealt | +5-6% league points of total damage dealt. |
Souls Collected | +20% league points of total souls collected. |
Deaths | -200 league points for each death. |
Monsters[]
In each room, players will encounter monsters roaming around. To defeat them, players can punch the monsters to reduce their HP until they are eliminated. However, players’ attacks are obstructed by walls and will not pass through them, requiring them to be exposed to the monster to hit them. Each normal monster defeated from rooms one through five rewards the player with souls, which can be used to purchase abilities at the end of each room cleared.
The souls gained from defeating monsters and their hit points (HP) scales on how many players are in the lobby. The soul drops from monsters and their HP in the first stage of every dungeon starts with the base amount. However, from the second stage onward, the souls and HP are multiplied by how many players are in the lobby.
Normal Monsters[]
Monster | Base HP (Health) | Base Soul Drops |
---|---|---|
Chest | 0 | ×50 |
Dragon's Breath | 200 | ×5 |
Viper | 200 | ×12 |
Mimic Chest | 200 | ×50 |
Blade of Revolt | 500 | ×12 |
Shriekgazer | 500 | ×25 |
Jelatinous Slime | 800 | ×20 |
Swordsman | 1000 | ×20 |
Boss Monsters[]
Monster | Base HP (Health) |
---|---|
Jelatinous Chunk | 20000 |
Dreadgazer | |
Ice Golem | |
Diamond Destructo |
Abilities[]
After clearing each room, players are teleported to a separate room with a Dungeons Shopkeeper. Players can interact with the shopkeeper by punching them, which opens a window displaying purchasable abilities for souls. Players can buy up to three abilities after each room is cleared, enhancing their performance for the challenges ahead. The different abilities, along with their prices, are as follows:
Single-Variant Abilities[]
Ability | Price (Souls) | Function |
---|---|---|
Slash | Given to all players at the start of the dungeon. | Grants the ability to preform a melee slash that deals damage to nearby enemies. |
Fireball | ×200 | Grants the ability to shoot a fireball that deals a small amount of damage to enemies from a distance. |
Vampirism | ×200 | Converts 2% of damage dealt to enemies into health. |
Explosive Attack | ×500 | Grants a 20% chance that attacks will explode, dealing damage over a large area. |
Healing Aura | ×500 | Summons a healing aura every 10 seconds that heals a small amount of health to the player and nearby players. |
Protecting Shield | ×500 | Summons a shield around the player every 20 seconds that blocks a single attack. |
Extra Life | ×500 | Grants the player an extra life. |
Multi-Variant Abilities[]
Common[]
Ability | Price (Souls) | Function |
---|---|---|
Common Health Potion | ×15 | Instantly restores 50 health. |
Common Health Up | ×30 | Increases maximum health by 50. |
Common Damage Up | ×60 | Increases damage by 10. |
Common Critical Damage Up | ×60 | Damage is multiplied by 10% when dealing a critical hit. |
Common Critical Chance Up | ×60 | Increases chance for a critical hit by 2%. |
Rare[]
Ability | Price (Souls) | Function |
---|---|---|
Rare Health Potion | ×30 | Instantly restores 200 health. |
Rare Health Up | ×100 | Increases maximum health by 200. |
Rare Damage Up | ×120 | Increases damage by 40. |
Rare Critical Damage Up | ×100 | Damage is multiplied by 20% when dealing a critical hit. |
Rare Critical Chance Up | ×100 | Increases chance for a critical hit by 5%. |
Epic[]
Ability | Price (Souls) | Function |
---|---|---|
Epic Health Potion | ×60 | Instantly restores 500 health. |
Epic Health Up | ×200 | Increases maximum health by 500. |
Epic Damage Up | ×200 | Increases damage by 80. |
Epic Critical Damage Up | ×200 | Damage is multiplied by 100% when dealing a critical hit. |
Epic Critical Chance Up | ×200 | Increases chance for a critical hit by 50%. |
Prizes[]
After defeating the Boss Monster, players are teleported back to their worlds. A results window is displayed, showing their total score, rewards earned, and key statistics such as rooms cleared, damage dealt, souls collected, deaths, and buffs received. Rewards vary depending on the player’s league standings; players in higher leagues receive better and rarer prizes.
Regular[]
At least Bronze Tier[]
Item
|
Recipe
|
---|---|
Enchanted Iron Bars | 2 may be awarded to the player for completing a Dungeon at Bronze Tier to Silver Tier. |
Magic Prism Background | 2-5 may be awarded to the player for completing a Dungeon at Bronze Tier to Silver Tier. |
Mage's Curtains | 1 may be awarded to the player for completing a Dungeon at Bronze Tier to Silver Tier. |
Magic Cobblestone Column | |
Moon Greatsword Block | |
Moon Greatsword | |
Sabatons | |
Hat of Locksley |
At Least Silver Tier[]
Item
|
Recipe
|
---|---|
Seat of Power Banner | 5 may be awarded to the player for completing a Dungeon at Silver Tier. |
Mage's Bookcase | 2 may be awarded to the player for completing a Dungeon at Silver Tier. |
Mage's Chest | 1 may be awarded to the player for completing a Dungeon at Silver Tier. |
Altered Throne | |
Climper's Vipera Berus | |
Blade of Revolt | |
Armored Dress of Fate |
Event Exclusive[]
Item
|
Recipe
|
---|---|
Missile Toad Pet | 1 may be awarded to the player for completing a Dungeon at any tier. → During WinterFest only! |
Growch Biceps | |
Growch Bod | 1 may be awarded to the player for completing a Dungeon at Silver Tier. → During WinterFest only! |