On 25th July, 2014, the Game Pack was released in the game. The addition of the pack introduced a new form of gameplay that allowed players to battle and compete with each other, either individually or in teams.
Game Pack[]
Growtopia Store |
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Purchase the Game Pack for 50,000 in the Growtopia Store. |
"Growtopia's not all trading and socializing! Create games for your friends with the Game Pack (and a lot of elbow grease). Includes a Rare Game Generator to design your game, and 4 each of Staging Platforms, Game Blocks, Game Flags, Game Graves, and Game Goals."
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Every purchase will give 1 item. |
The Game Pack is available in the Growtopia Store for 50,000 Gems. Upon purchasing the pack, the player will receive the following items:
- 1 Game Generator,
- 4 Staging Platforms,
- 4 Game Blocks,
- 4 Game Flags,
- 4 Game Graves, and
- 4 Game Goals.
Staging Platforms[]
Before a game begins, players can stand on placed Staging Platforms to ensure first priority on joining a game. Owners can wrench these platforms to set which teams they will assign the players.
Game Blocks[]
During a game and depending on the Game settings, players can break their respective Game Blocks to earn points. Owners can wrench these blocks to set which teams they belong to.
Game Flags[]
During a game, players can steal enemy flags of different colors and deliver them to their own Game Goals to earn points, depending on the nature and the settings of the game. Owners can wrench these flags to set which teams they belong to. If a player is killed while holding the flag, the flag will drop on the ground where the player was last standing.
Game Graves[]
During a game, Game Graves act as a respawn point for players of a certain team. Owners can wrench these graves to set which teams they belong to.
Game Goals[]
During a game, players can bring enemy flags here to earn points, or they can simply walk through the goal to earn points, depending on the game's settings. Owners can wrench these goals to set which teams they belong to.
Using a Game Generator[]
The official guide can be seen here.
To set up the rules of a game, the Game Generator's owner would have to place it in a world they own and use the Wrench on it. Doing so will present the player with a list of settings to fill in.
Name[]
This parameter dictates the title of the game session that will be displayed. Other players can wrench the Game Generator to view the details of the ongoing game.
Teams[]
The Game Generator allows for a game session to have 0-4 teams. A game with zero teams means that it is a "Free for all" game, where every player is on their own. A game with only one team means that all players are on the same team. Choosing two, three or four teams allows opposing teams to battle each other. Players will be divided as evenly between the teams as possible.
There are a total of four different teams, each with their own color and name. There are the Red Rabbits, the Blue Bombers, the Yellow Yaks and the Purple Penguins. In a "Free for all" match, everybody is on the grey team.
Lives[]
When a player dies in a game, they lose 1 life. If they run out of lives, they are kicked out of the game. The maximum a player can have is 100 lives, and setting this parameter to 0 means that they have infinite lives and will not get kicked out of the game.
Time[]
Time is measured in seconds. After the set amount of time expires, the game ends with the highest score winning. A time of 0 means the game won't end due to time.
Goal Score[]
When a team reaches this score, the game is over and they win. A goal score of 0 means the game won't end based on score.
Min Team Size[]
This parameter prevents a game from starting when a team has less members than the minimum amount that was set.
Max Team Size[]
This parameter sets the limit on the number of team members a team can have. Players can enter 0 in this parameter to not set any limit on the team size.
Point Values[]
These are a whole series of actions. In each one, the number of points to be awarded for each action can be set. Desirable actions can award positive points, penalties can award negative points such that they deduct from a player's total points and actions that do not hold any significance to the game can award zero points.
Kill
- The number of points earned for killing another player. The last person to punch that player is the one who is awarded the points.
Last Standing
- These points are only awarded to the last team, or player in "Free for all," left alive, once everyone else has run out of lives.
Goal
- The number of points earned for stepping on a Game Goal of one own's team's color. If the "Respawn on Score" checkbox below is not checked, then players will be able to just run back and forth over the Game Goal and keep earning points.
Flag
- The number of points earned for carrying an enemy Game Flag to a Game Goal of your team's color.
Smash
- The number of points earned for breaking a Game Block. Which Game Blocks a player can break is determined by the second set of checkboxes below.
Die
- The number of points earned for dying.
Checkboxes[]
These options affect how the game works in some key ways.
Respawn on Score
- If checked, players die each time they score positive points. Deaths by scoring do not count against the player's number of lives remaining, nor do they score or lose points.
Reset on Score
- If checked, all players, all Game Blocks, and all Game Flags respawn in their original locations each time anyone scores. This is not often useful.
Owner Plays
- If checked, the world owner is one of the people the Game Generator can randomly choose to play in the match. Uncheck this if you just want to watch the game!
Late Joins
- If checked, people who enter the world after the game has started can join the game (if there is room). Consequently, checking this option allows players to leave and rejoin the game to reset their points.
Smash Enemy Blocks
- If checked, players can smash Game Blocks of colors other than their team color.
Smash Own Blocks
- If checked, players can smash Game Blocks of their team color.
Player Hits[]
If a value more than 0 is entered in this parameter, players in a game will be able to kill each other with punches. The value entered dictates the number of hits required to kill another player, from 0 to 20.
Block Hits[]
This parameter specifies the number of hits required to destroy a Game Block during a game. Entering 0 will make them indestructible.