Levels are a feature in the game. A player's level represent their experience in the game. They distinguish players who are experienced and players who are unfamiliar to the game, though this may be false to some.
Earning XP[]
Activities such as breaking blocks, harvesting trees and earning Achievements can increase your level in the game. A player's level can be increased by earning XP, or experience points. One can gain XP from various activities.
Activity | XP Gained |
---|---|
Feeding/Watering a Silkworm | 10 |
Consuming a Experience Potion | 10,000 |
Farming (Harvesting a Tree and Breaking a Block) | 1 + Rarity/5, with the trailing digits truncated [Rarity dependent] |
Performing a Successful Surgery | 150 |
Performing a Successful Star Voyage | 50 |
Fishing | 1 XP per 10lbs of fish caught. |
Completing a Wolfworld | 50 |
Completing a Challenge of Fenrir | 1,000 |
Shattering a Harmonic Crystal | 20 |
Putting Out a Fire | 1 |
Finding a Geiger Item | 10 |
Compacting a Clothing | 1 |
Winning a Carnival Game | 5 |
Completing a Ringmaster Quest Step | 100 |
Forging an Item | 100 |
Sewing an Item | 20 |
Using a consumable. | 1 |
Harvesting a Provider | 1 |
Cook any food | 1 XP per 1% of quality food cooked. |
Catching a Ghost | 1 |
Crimefighting | 100 XP per Villain defeated. |
200 XP per Mastermind defeated. | |
500 XP per Supervillain or Holiday Villain defeated. | |
Completing a chemsynth. | 100 |
The Big XP Patch[]
On March 1, 2016, there was a huge XP patch, which completely overhauls how players may earn XP. The patch made certain activities give XP to the player, and leveling up has since become a lot faster and easier.
As of this update, collecting gems does not give XP anymore. On the other hand, breaking blocks now gives up to 20× more XP, depending on the broken block's rarity. The XP earned per block is calculated by finding rarity/5 and rounding it up. For example, a Crystal Block would give 20 XP when destroyed.
Trees and Blocks[]
The experience that a player could get from harvesting trees was doubled, and breaking blocks now give more experience, instead of just 1 XP for any type of block.
Formula[]
The formula, as of March 1, 2016's XP patch, is calculated as follows:
E = 1 + ⌊R ÷ 5⌋
Given that:
- E is the amount of experience earned from breaking or harvesting the block or tree respectively,
- R is the rarity of the block or tree.
Benefits[]
- A Mini Growtopian is rewarded to the player once they have reached Level 50.
- A Mini-You is rewarded to the player once they have reached Level 50 and played for two years (730 days).
- A Party Fowl is rewarded to the player once they have reached Level 50 and played for three years (1095 days) and have a gaming time of over 300 hours.
- Floating Speakers are rewarded to the player once they have reached Level 50, played for five years (1825 days) and have a gaming time of over 500 hours.
- Superstar Shades are rewarded to the player once they have reached Level 50, played for six years (2190 days) and have a gaming time of over 600 hours.
- A Beat Box Mask is rewarded to the player once they have reached Level 50, played for seven years (2555 days) and have a gaming time of over 700 hours.
- A Lightning Guitar is rewarded to the player once they have reached Level 50, played for eight years (2922 days) and have a gaming time of over 800 hours.
Trivia[]
- As of the Systems Update, reaching Level 100 completes an Epic Quest.
- As of Player Appreciation Week 2018, reaching Level 125 causes the player's name to become blue.