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Levels are a feature in the game. A player's level represent their experience in the game. They distinguish players who are experienced and players who are unfamiliar to the game, though this may be false to some.

Earning XP[]

Activities such as breaking blocks, harvesting trees and earning Achievements can increase your level in the game. A player's level can be increased by earning XP, or experience points. One can gain XP from various activities.

Activity XP Gained
Feeding/Watering a Silkworm 10
Consuming a Experience Potion 10,000
Farming (Harvesting a Tree and Breaking a Block) 1 + Rarity/5, with the trailing digits truncated [Rarity dependent]
Performing a Successful Surgery 150
Performing a Successful Star Voyage 50
Fishing 1 XP per 10lbs of fish caught.
Completing a Wolfworld 50
Completing a Challenge of Fenrir 1,000
Shattering a Harmonic Crystal 20
Putting Out a Fire 1
Finding a Geiger Item 10
Compacting a Clothing 1
Winning a Carnival Game 5
Completing a Ringmaster Quest Step 100
Forging an Item 100
Sewing an Item 20
Using a consumable. 1
Harvesting a Provider 1
Cook any food 1 XP per 1% of quality food cooked.
Catching a Ghost 1
Crimefighting 100 XP per Villain defeated.
200 XP per Mastermind defeated.
500 XP per Supervillain or Holiday Villain defeated.
Completing a chemsynth. 100

The Big XP Patch[]

On March 1, 2016, there was a huge XP patch, which completely overhauls how players may earn XP. The patch made certain activities give XP to the player, and leveling up has since become a lot faster and easier.

As of this update, collecting gems does not give XP anymore. On the other hand, breaking blocks now gives up to 20× more XP, depending on the broken block's rarity. The XP earned per block is calculated by finding rarity/5 and rounding it up. For example, a Crystal Block would give 20 XP when destroyed.

Trees and Blocks[]

The experience that a player could get from harvesting trees was doubled, and breaking blocks now give more experience, instead of just 1 XP for any type of block.

Formula[]

The formula, as of March 1, 2016's XP patch, is calculated as follows:

E = 1 + ⌊R ÷ 5⌋

Given that:

  • E is the amount of experience earned from breaking or harvesting the block or tree respectively,
  • R is the rarity of the block or tree.

Benefits[]

  • 32?format=png&fill=cb-20240314140756 A Mini Growtopian is rewarded to the player once they have reached Level 50.
  • 32?format=png&fill=cb-20240314140756 A Mini-You is rewarded to the player once they have reached Level 50 and played for two years (730 days).
  • 32?format=png&fill=cb-20240314140756 A Party Fowl is rewarded to the player once they have reached Level 50 and played for three years (1095 days) and have a gaming time of over 300 hours.
  • 32?format=png&fill=cb-20240314140756 Floating Speakers are rewarded to the player once they have reached Level 50, played for five years (1825 days) and have a gaming time of over 500 hours.
  • 32?format=png&fill=cb-20240314140756 Superstar Shades are rewarded to the player once they have reached Level 50, played for six years (2190 days) and have a gaming time of over 600 hours.
  • 32?format=png&fill=cb-20240314140756 A Beat Box Mask is rewarded to the player once they have reached Level 50, played for seven years (2555 days) and have a gaming time of over 700 hours.
  • 32?format=png&fill=cb-20240314140756 A Lightning Guitar is rewarded to the player once they have reached Level 50, played for eight years (2922 days) and have a gaming time of over 800 hours.

Trivia[]

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