FANDOM


local item = {}
 
local md5 = require('Module:Md5')
 
 
local function in_array(h,a) 
    for k,v in ipairs(a) do if v == h then return true end end return false
end
local function addCategory(t,n) 
   table.insert(t,"[".."[Category:"..n.."]]") 
end
 
 
local function getItemData(hash)
    local a = mw.loadData('Module:Item/Data')
    return a[hash] or {-1, -1}
end
 
local function getItemType(name,id)
    local a = mw.loadData('Module:Item/Type')
    return (a[name] or {})[id] or {}
end
 
 
local function getSprite(file, pos, tsize, rowlen, class)
    tsize = tsize or 32
    rowlen = rowlen or 64
    class = class or {}
 
    table.insert(class,"growsprite")
 
    return "<span class='"..table.concat(class," ").."'>"..mw.getCurrentFrame():preprocess("{{filepath:"..file.."}}"):gsub("?cb=(.*)$","/window-crop/width/"..tsize.."/x-offset/"..(pos%rowlen)*tsize.."/y-offset/"..math.floor(pos/rowlen)*tsize.."/window-width/"..tsize.."/window-height/"..tsize.."?fill=cb-%1").."</span>[".."[Category:AutoPurge]]"
end
 
local function getSpriteOffset(pos, tsize, rowlen)
    tsize = tsize or 32
    rowlen = rowlen or 64
 
    return "-"..(pos%rowlen)*tsize.."px -"..math.floor(pos/rowlen)*tsize.."px"
end
 
local function getSeedSprite(data) 
    local class = {"seed"}
    local pos = data[1]
    return getSprite("SeedSprites.png",pos,16,false,class)
end
local function getTreeSprite(data) 
    local pos = data[1]
    return getSprite("TreeSprites.png",pos,32)
end
local function getItemSprite(data) 
    local class = {}
    local pos = data[1]
    if(data[6] == 25) then table.insert(class,"shifty") end
    return getSprite("ItemSprites.png",pos,32,false,class)
end
local function getItemSpriteByName(name, data)
    local class = {}
    data = data or getItemData(md5.md5(name))
    if(data[2] == -1) then
        local treeTest_name = name:gsub("%sTree$","")
        if(treeTest_name ~= name) then 
            local data2 = getItemData(md5.md5(treeTest_name))
            if(data2[2] > -1) then return getTreeSprite(data2) end
        end
    end
 
 
    if(data[2] == 19 and not in_array(name,{"Magic Egg","Mutated Seed"})) then return getSeedSprite(data) end
    return getItemSprite(data)
end
 
 
function item.Sprite(frame)
    return getItemSpriteByName(frame.args[1])
end
 
function item.SpriteOffset(frame)
    local tsize = frame.args[2] or 32
    local data = getItemData(md5.md5(frame.args[1]))
    local pos = data[1]
    return getSpriteOffset(pos,tsize,false)
end
 
function item.SpritePos(frame)
    return getSprite(frame.args[1],frame.args[2],frame.args[3],frame.args[4])
end
 
function item.ItemLink(frame)
    local name = frame.args[1] or ""
    dname = name
    if(name == "Card Block Seed") then
        name = "Card Block - Spade Seed"
    end
    if(name == "Tangram Block Seed") then
        name = "Tangram Block A Seed"
 
    end
    local d = getItemData(md5.md5(name))
    local s = getItemSpriteByName(name, d)
    if(d[2] == -1) then
        local tname = name:gsub("%sTree$","")
        if(getItemData(md5.md5(tname))[2] ~= -1) then
            return s.." [["..tname.."|"..name.."]]"
        end
        return s.." Unknown Item"
    end
    if(d[2] == 19) then
        local iname = name:gsub("%sSeed$","")
        if(d[3] ~= md5.md5(iname)) then return s.." [["..name.."]]" end
        return s.." [["..iname.."|"..dname.."]]"
    else
        return s.." [["..name.."]]"
    end
end
 
function item.Infobox(frame) 
    local name = frame.args["name"] or mw.title.getCurrentTitle().text
    local d = getItemData(md5.md5(name))
 
    local s = {}
 
    if(d[2] == -1 or d[2] == 19) then
        table.insert(s,"<div><b style='color: #F00'>Invalid Item</b></div>")
        if(mw.title.getCurrentTitle().nsText=="") then 
            addCategory(s,"Invalid Item")
        end
        return table.concat(s)
    end
 
    local c = {}
    addCategory(c,"Item")
    table.insert(s,"__NOTOC__<div class='iteminfobox'>")
    table.insert(s,"<div class='header'><h3>")
    table.insert(s,getItemSprite(d))
    table.insert(s,"&nbsp;<b class='s_name'>"..name)
     if(d[3]<999) then
        table.insert(s,"&nbsp;<small class='s_rarity'>(Rarity: "..d[3]..")</small>")
    end
    table.insert(s,"</b></h3><span></span></div>")
    --------------------
    table.insert(s,"<div class='sect_text'>")
    if((frame.args[1] or ""):len()>0) then
        if(d[2]==64) then table.insert(s,"This is a 1 lb. "..name..". ") end
        table.insert(s,frame.args[1])
    else
        table.insert(s,"<i class='warning'>Description missing.</i>")
        addCategory(c,"Missing Description")
    end
    table.insert(s,"</div>")
    --------------------
    table.insert(s,"<b class='sect_title'>Properties</b>")
    table.insert(s,"<div class='sect_text'>")
 
    local l = {}
    if((d[4]/1)%2>=1) then
        table.insert(l,"This item can be placed in two directions, depending on the direction you're facing.") end
    if((d[4]/2)%2>=1) then
        table.insert(l,"This item has special properties you can adjust with the Wrench.") end
    if((d[4]/4)%2>=1) then
        table.insert(l,"This item never drops any [[seed]]s.") end
    if((d[4]/32)%2>=1) then
        if(d[2]==20) then table.insert(l,"This item can kill zombies during a Pandemic!") 
        else table.insert(l,"This item can't be used on yourself.") end
    end
    if((d[4]/128)%2>=1) then
        table.insert(l,"This item can only be used in World-Locked worlds.") end
    if((d[4]/512)%2>=1) then
        table.insert(l,"This item can't be destroyed - smashing it will return it to your backpack if you have room!") 
    end
    if((d[4]/2048)%2>=1) then
        table.insert(l,"A tree of this type can bear surprising fruit!") end
    if((d[4]/4096)%2>=1) then
        table.insert(l,"This item is PUBLIC: Even if it's locked, anyone can smash it.") end
    if((d[4]/16384)%2>=1) then
        if(id==3762) then table.insert(l,"This item can only be created during SummerFest!")
        else table.insert(l,"This item can only be created during WinterFest!") end
    end
    if((d[4]/32768)%2>=1) then
        table.insert(l,"This item cannot be dropped or traded.")
        addCategory(s,"Untradable")  end
    if((d[14]/262144)%2>=1) then
        table.insert(l,"This item can be transmuted.")
        addCategory(s,"Transmutable") end
    if(d[2]==3) then
        table.insert(l,"A lock makes it so only you (and designated friends) can edit an area.") end
    if(d[2]==37 or d[2]==114) then
        table.insert(l,"This item has no use... by itself.") end
    if(d[2]==64) then
        table.insert(l,"This is a fish. It can only be placed in a Fish Tank. You can't divide fish into pieces.") end
    if(d[2]==107 and name ~= "Ancient Shards") then
        table.insert(l,"This item can be upgraded.") end
 
    if(#l==0) then table.insert(s,"None")
    else table.insert(s,table.concat(l,"<br>")) end
    table.insert(s,"</div>")
    --------------------
    table.insert(s,"<b class='sect_title'>Data</b>")
    table.insert(s,"<table class='sect_text'>")
 
    table.insert(s,"<tr><th>Type</th><td>")
    local ca = getItemType("category",d[2])
    if(d[2]==20) then ca = getItemType("clothingType",d[8]) end
    if(not ca[1]) then table.insert(s,getItemSpriteByName("Blank").." <i class='warning'>Unknown ("..d[2]..")</i>")
    else
        table.insert(s,getItemSpriteByName(ca[3]).." "..ca[1])
        if(ca[4] ~= false) then table.insert(s,"<small> - "..ca[4].."</small>") end
        if(#ca[2] > 0) then table.insert(s,"<br><small class='desc'>"..ca[2].."</small>") end
    end
 
    table.insert(s,"</td></tr><tr><th>Chi</th><td>")
    local chi_uc = mw.getContentLanguage():ucfirst((frame.args[2] or ""):lower())
    if(chi_uc == "None" or in_array(d[2],{20,107})) then
        table.insert(s,"None")
    elseif(in_array(chi_uc,{"Fire","Water","Earth","Wind"})) then
        table.insert(s,getItemSpriteByName("Element - "..chi_uc).." "..chi_uc)
        addCategory(c,"Chi - "..chi_uc)
    else
        table.insert(s,"<i class='warning'>Unknown</i>")
        addCategory(c,"Missing Chi")
    end
 
    table.insert(s,"</td></tr><tr><th>Texture Type</th><td>")
    local tt = getItemType("textureType",d[5])
    table.insert(s,getSprite("TextureTypeSprite.png", d[5], 32, 8).." "..(tt[1] or "<i class='warning'>Unknown</i>"))
 
    table.insert(s,"</td></tr><tr><th>Collision Type</th><td>")
    local ct = getItemType("collisionType",d[7])
    table.insert(s,getSprite("CollisionTypeSprite.png", d[7], 32, 8).." "..(ct[1] or "<i class='warning'>Unknown</i>"))
 
    table.insert(s,"</td></tr><tr><th>Hardness</th><td>"..getItemSpriteByName("Fist").." ")
    table.insert(s,math.ceil(d[9]/6).." Hits<br>"..getItemSpriteByName("Pickaxe").." ")
    table.insert(s,math.ceil(d[9]/8).." Hits<br><small>Restores after <b>"..d[10].."s</b>")
    table.insert(s," of inactivity.</small></td></tr>")
 
    table.insert(s,"<tr><th>Seed Color</th><td class='seedColor'>"..getSeedSprite(d).." <div>")
    table.insert(s,"<span style='background:"..d[11].."'></span> "..d[11].."<br>")
    table.insert(s,"<span style='background:"..d[12].."'></span> "..d[12].."</div></td></tr>")
 
    table.insert(s,"<tr><th>Grow Time</th><td>"..getTreeSprite(d).." ")
    if(d[13]>=604800) then table.insert(s,math.floor(d[13]/604800).."w ") end
    if(d[13]>=86400) then table.insert(s,math.floor(d[13]%604800/86400).."d ") end
    if(d[13]>=3600) then table.insert(s,math.floor(d[13]%86400/3600).."h ") end
    if(d[13]>=60) then table.insert(s,math.floor(d[13]%3600/60).."m ") end
    table.insert(s,(d[13]%60).."s</td></tr>")
 
    table.insert(s,"<tr><th>Default Gems Drop</th><td>"..getItemSpriteByName("Gems").." ")
    if(d[3]==999) then table.insert(s,"N/A".."</td></tr>")
    else
        if((d[14]/131072)%2>=1) then table.insert(s,"0</td></tr>")
        elseif(d[3]>30) then table.insert(s,"0 - "..math.floor(d[3]/4+1).."</td></tr>")
        elseif(d[3]>=8) then table.insert(s,"0 - "..math.floor(math.floor(d[3]/4)*0.75+1).."</td></tr>")
        else table.insert(s,"0 - 1</td></tr>") end
    end
 
    table.insert(s,"</table>")
 
    if(ca[4] =="Foreground" or ca[4] =="Background") then
        table.insert(s,"<b class='sect_title invisible-high-impact'>Paint Preview</b>")
        table.insert(s,"<div class='sect_text paint_preview invisible-high-impact'>")
        table.insert(s,"<div class='paint'>"..getItemSprite(d).."<i>None</i></div>")
        table.insert(s,"<div class='paint red'>"..getItemSprite(d).."<i>"..getItemSpriteByName("Paint Bucket - Red").." Red</i></div>")
        table.insert(s,"<div class='paint yellow'>"..getItemSprite(d).."<i>"..getItemSpriteByName("Paint Bucket - Yellow").." Yellow</i></div>")
        table.insert(s,"<div class='paint green'>"..getItemSprite(d).."<i>"..getItemSpriteByName("Paint Bucket - Green").." Green</i></div>")
        table.insert(s,"<div class='paint aqua'>"..getItemSprite(d).."<i>"..getItemSpriteByName("Paint Bucket - Aqua").." Aqua</i></div>")
        table.insert(s,"<div class='paint blue'>"..getItemSprite(d).."<i>"..getItemSpriteByName("Paint Bucket - Blue").." Blue</i></div>")
        table.insert(s,"<div class='paint purple'>"..getItemSprite(d).."<i>"..getItemSpriteByName("Paint Bucket - Purple").." Purple</i></div>")
        table.insert(s,"<div class='paint charcoal'>"..getItemSprite(d).."<i>"..getItemSpriteByName("Paint Bucket - Charcoal").." Charcoal</i></div>")
        table.insert(s,"</div>")
    end
 
    --table.insert(s,mw.getCurrentFrame():preprocess("<div class='footer'>Incorrect Texture? Press [{{fullurl:{{FULLPAGENAME}}|action=purge}} here] to reload it.</div>"))
    table.insert(s,"</div>")
 
 
    ----- [Handle Category] -----
    if(d[2]==2) then 
        addCategory(c,"Doors")
    elseif(d[2]==3) then 
        addCategory(c,"Locks")
    elseif(d[2]==5) then 
        addCategory(c,"Treasure Blocks")
    elseif(d[2]==6) then 
        addCategory(c,"Deadly Blocks")
    elseif(d[2]==7) then 
        addCategory(c,"Trampoline Blocks")
    elseif(d[2]==8) then 
        addCategory(c,"Consumables")
    elseif(d[2]==9 or d[2]==104 or d[2]==105 or d[2]==106) then 
        addCategory(c,"Entrances")
    elseif(d[2]==10) then 
        addCategory(c,"Signs")
    elseif(d[2]==11) then 
        addCategory(c,"SFX Foreground Blocks")
    elseif(d[2]==12) then 
        addCategory(c,"Toggleable Animated Blocks")
    elseif(d[2]==14) then 
        addCategory(c,"Platforms")
    elseif(d[2]==16) then 
        addCategory(c,"Pain Blocks (Lava)")
    elseif(d[2]==20) then 
        addCategory(c,"Clothes")
        addCategory(c,getItemType("clothingType",d[8])[1].." (Clothes)")
    elseif(d[2]==21 or d[2]==122) then 
        addCategory(c,"Animated Foreground Blocks")
    elseif(d[2]==22) then 
        addCategory(c,"SFX Background Blocks")
    elseif(d[2]==23) then 
        addCategory(c,"Toggleable Background Blocks")
    elseif(d[2]==24) then 
        addCategory(c,"Bouncy Blocks")
    elseif(d[2]==25) then 
        addCategory(c,"Pain Blocks")
    elseif(d[2]==26) then 
        addCategory(c,"Portals")
    elseif(d[2]==27) then 
        addCategory(c,"Checkpoints")
    elseif(d[2]==28) then 
        addCategory(c,"Sheet Music")
    elseif(d[2]==29) then 
        addCategory(c,"Slippery Blocks")
    elseif(d[2]==31) then 
        addCategory(c,"Toggleable Blocks")
    elseif(d[2]==32) then 
        addCategory(c,"Chests")
    elseif(d[2]==33) then 
        addCategory(c,"Mailboxes")
    elseif(d[2]==34) then 
        addCategory(c,"Bulletin Boards")
    elseif(d[2]==35) then 
        addCategory(c,"Event Mystery Blocks")
    elseif(d[2]==36) then 
        addCategory(c,"Random Blocks")
    elseif(d[2]==37 or d[2]==129) then 
        addCategory(c,"Components")
    elseif(d[2]==38) then 
        addCategory(c,"Providers")
    elseif(d[2]==39) then 
        addCategory(c,"Chemical Combiners")
    elseif(d[2]==41 or d[2]==81 or d[2]==89) then 
        addCategory(c,"Weather Machines")
    elseif(d[2]==45) then 
        addCategory(c,"Toggleable Deadly Blocks")
    elseif(d[2]==52) then 
        addCategory(c,"Game Blocks")
    elseif(d[2]==56) then 
        addCategory(c,"Crystals")
    elseif(d[2]==60) then 
        addCategory(c,"Pushing Blocks")
    elseif(d[2]==64) then 
        addCategory(c,"Fish")
    elseif(d[2]==98) then 
        addCategory(c,"Ovens")
    elseif(d[2]==107) then 
        addCategory(c,"Artifacts")
    elseif(d[2]==108) then 
        addCategory(c,"Jelly Blocks")
    elseif(d[2]==113) then 
        addCategory(c,"CyBlock Bots")
    elseif(d[2]==114) then 
        addCategory(c,"CyBlock Commands")
    elseif(d[2]==115) then 
        addCategory(c,"Lucky Tokens")
    elseif(d[2]==120) then 
        addCategory(c,"Startopia Starship Blocks")
    elseif(d[2]==123 or d[2]==124 or d[2]==125) then 
        addCategory(c,"Autobreaking Blocks")
    end
    local isBlock = false
    if(ca[4] =="Foreground") then
        addCategory(c,"Foreground Blocks")
        isBlock = true
    end
    if(ca[4] =="Background") then
        addCategory(c,"Background Blocks")
        isBlock = true
    end
    if(d[7]==0 and isBlock) then
        addCategory(c,"Non-solid Blocks")
    end
    if(mw.title.getCurrentTitle().nsText=="") then
        table.insert(s,table.concat(c))
    end
    return table.concat(s)
end
 
return item
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