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(Added support for G4G's items.)
(44 intermediate revisions by 3 users not shown)
Line 33: Line 33:
 
end
 
end
   
local function getSpriteOffsetX(pos, tsize, rowlen)
+
local function getSpriteOffset(pos, tsize, rowlen)
 
tsize = tsize or 32
 
tsize = tsize or 32
 
rowlen = rowlen or 64
 
rowlen = rowlen or 64
   
return (pos%rowlen)*tsize
+
return "-"..(pos%rowlen)*tsize.."px -"..math.floor(pos/rowlen)*tsize.."px"
end
 
local function getSpriteOffsetY(pos, tsize, rowlen)
 
tsize = tsize or 32
 
rowlen = rowlen or 64
 
 
return math.floor(pos/rowlen)*tsize
 
 
end
 
end
   
Line 82: Line 76:
 
end
 
end
   
function item.SpriteOffsetX(frame)
+
function item.SpriteOffset(frame)
 
local tsize = frame.args[2] or 32
 
local tsize = frame.args[2] or 32
 
local data = getItemData(md5.md5(frame.args[1]))
 
local data = getItemData(md5.md5(frame.args[1]))
 
local pos = data[1]
 
local pos = data[1]
return getSpriteOffsetX(pos,tsize,false)
+
return getSpriteOffset(pos,tsize,false)
end
 
function item.SpriteOffsetY(frame)
 
local tsize = frame.args[2] or 32
 
local data = getItemData(md5.md5(frame.args[1]))
 
local pos = data[1]
 
return getSpriteOffsetY(pos,tsize,false)
 
 
end
 
end
   
Line 143: Line 131:
 
local c = {}
 
local c = {}
 
addCategory(c,"Item")
 
addCategory(c,"Item")
table.insert(s,"__NOTOC__<div class='iteminfobox'>")
+
table.insert(s,"__NOTOC__<div class='gtw-card item-card'>")
table.insert(s,"<div class='header'><h3>")
+
table.insert(s,"<div class='card-header'><h3>")
 
table.insert(s,getItemSprite(d))
 
table.insert(s,getItemSprite(d))
table.insert(s,"&nbsp;<b class='s_name'>"..name)
+
table.insert(s,"&nbsp;<b>"..name)
 
if(d[3]<999) then
 
if(d[3]<999) then
table.insert(s,"&nbsp;<small class='s_rarity'>(Rarity: "..d[3]..")</small>")
+
table.insert(s,"&nbsp;<small>(Rarity: "..d[3]..")</small>")
 
end
 
end
 
table.insert(s,"</b></h3><span></span></div>")
 
table.insert(s,"</b></h3><span></span></div>")
 
--------------------
 
--------------------
table.insert(s,"<div class='sect_text'>")
+
table.insert(s,"<div class='card-text'>")
 
if((frame.args[1] or ""):len()>0) then
 
if((frame.args[1] or ""):len()>0) then
 
if(d[2]==64) then table.insert(s,"This is a 1 lb. "..name..". ") end
 
if(d[2]==64) then table.insert(s,"This is a 1 lb. "..name..". ") end
Line 162: Line 150:
 
table.insert(s,"</div>")
 
table.insert(s,"</div>")
 
--------------------
 
--------------------
table.insert(s,"<b class='sect_title'>Properties</b>")
+
table.insert(s,"<b class='card-title'>Properties</b>")
table.insert(s,"<div class='sect_text'>")
+
table.insert(s,"<div class='card-text'>")
 
 
 
local l = {}
 
local l = {}
 
if((d[4]/1)%2>=1) then
 
if((d[4]/1)%2>=1) then
 
table.insert(l,"This item can be placed in two directions, depending on the direction you're facing.") end
 
table.insert(l,"This item can be placed in two directions, depending on the direction you're facing.") end
if((d[4]/2)%2>=1) then
+
if((d[4]/16384)%2>=1) then
table.insert(l,"This item has special properties you can adjust with the Wrench.") end
+
if(name=="Shark Tooth") then table.insert(l,"This item can only be created during [[SummerFest]]!")
 
elseif(name=="Eternal Rose" or name=="Heart Wallpaper") then table.insert(l,"This item can only be [[Guide:Splicing|spliced]] during [[Valentine's Week]].")
  +
elseif(name=="Backwards Ballcap" or name=="Hand Chair") then table.insert(l,"This item can only be [[Guide:Splicing|spliced]] during the [[Grow4Good Week]]!")
  +
elseif(name=="Fortune Cookie" or name=="Lucky Token" or name=="Year of the Pig Lucky Token" or name=="Lucky Fortune Cookie" or name=="Year of the Rat Lucky Token" or name=="Year of the Ox Lucky Token" or name=="Cottage Doorway" or name=="Golden Leprechaun Hat" or name=="Golden Leprechaun Suit") then table.insert(l,"This item can't be spliced by mortal man.")
 
else table.insert(l,"This item can only be created during [[WinterFest]]!") end
 
end
 
if((d[4]/4)%2>=1) then
 
if((d[4]/4)%2>=1) then
 
table.insert(l,"This item never drops any [[seed]]s.") end
 
table.insert(l,"This item never drops any [[seed]]s.") end
 
if((d[4]/2)%2>=1) then
  +
table.insert(l,"This item has special properties you can adjust with the [[Wrench]].") end
 
if((d[4]/32)%2>=1) then
 
if((d[4]/32)%2>=1) then
 
if(d[2]==20) then table.insert(l,"This item can kill zombies during a Pandemic!")
 
if(d[2]==20) then table.insert(l,"This item can kill zombies during a Pandemic!")
Line 185: Line 180:
 
if((d[4]/4096)%2>=1) then
 
if((d[4]/4096)%2>=1) then
 
table.insert(l,"This item is PUBLIC: Even if it's locked, anyone can smash it.") end
 
table.insert(l,"This item is PUBLIC: Even if it's locked, anyone can smash it.") end
if((d[4]/16384)%2>=1) then
 
if(id==3762) then table.insert(l,"This item can only be created during SummerFest!")
 
else table.insert(l,"This item can only be created during WinterFest!") end
 
end
 
 
if((d[4]/32768)%2>=1) then
 
if((d[4]/32768)%2>=1) then
table.insert(l,"This item cannot be dropped or traded.")
+
table.insert(l,"This item cannot be [[dropping|dropped]] or [[trading|traded]].")
addCategory(s,"Untradable") end
+
addCategory(s,"Untradeable") end
 
if((d[14]/262144)%2>=1) then
 
if((d[14]/262144)%2>=1) then
table.insert(l,"This item can be transmuted.")
+
table.insert(l,"This item can be [[:Category:Transmutable|transmuted]].")
 
addCategory(s,"Transmutable") end
 
addCategory(s,"Transmutable") end
 
if(d[2]==3) then
 
if(d[2]==3) then
Line 200: Line 191:
 
table.insert(l,"This item has no use... by itself.") end
 
table.insert(l,"This item has no use... by itself.") end
 
if(d[2]==64) then
 
if(d[2]==64) then
table.insert(l,"This is a fish. It can only be placed in a Fish Tank. You can't divide fish into pieces.") end
+
table.insert(l,"This is a fish. It can only be placed in a [[Fish Tank]]. You can't divide fish into pieces.") end
 
if(d[2]==107 and name ~= "Ancient Shards") then
 
if(d[2]==107 and name ~= "Ancient Shards") then
 
table.insert(l,"This item can be upgraded.") end
 
table.insert(l,"This item can be upgraded.") end
Line 208: Line 199:
 
table.insert(s,"</div>")
 
table.insert(s,"</div>")
 
--------------------
 
--------------------
table.insert(s,"<b class='sect_title'>Data</b>")
+
table.insert(s,"<b class='card-title'>Data</b>")
table.insert(s,"<table class='sect_text'>")
+
table.insert(s,"<table class='card-field'>")
 
 
 
table.insert(s,"<tr><th>Type</th><td>")
 
table.insert(s,"<tr><th>Type</th><td>")
Line 269: Line 260:
 
 
 
if(ca[4] =="Foreground" or ca[4] =="Background") then
 
if(ca[4] =="Foreground" or ca[4] =="Background") then
table.insert(s,"<b class='sect_title invisible-high-impact'>Paint Preview</b>")
+
table.insert(s,"<b class='card-title invisible-high-impact'>Paint Preview</b>")
table.insert(s,"<div class='sect_text paint_preview invisible-high-impact'>")
+
table.insert(s,"<div class='card-text paint-preview invisible-high-impact'>")
 
table.insert(s,"<div class='paint'>"..getItemSprite(d).."<i>None</i></div>")
 
table.insert(s,"<div class='paint'>"..getItemSprite(d).."<i>None</i></div>")
 
table.insert(s,"<div class='paint red'>"..getItemSprite(d).."<i>"..getItemSpriteByName("Paint Bucket - Red").." Red</i></div>")
 
table.insert(s,"<div class='paint red'>"..getItemSprite(d).."<i>"..getItemSpriteByName("Paint Bucket - Red").." Red</i></div>")
Line 291: Line 282:
 
elseif(d[2]==3) then
 
elseif(d[2]==3) then
 
addCategory(c,"Locks")
 
addCategory(c,"Locks")
  +
elseif(d[2]==5) then
  +
addCategory(c,"Treasure Blocks")
  +
elseif(d[2]==6) then
  +
addCategory(c,"Deadly Blocks")
 
elseif(d[2]==7) then
 
elseif(d[2]==7) then
 
addCategory(c,"Trampoline Blocks")
 
addCategory(c,"Trampoline Blocks")
Line 302: Line 297:
 
addCategory(c,"SFX Foreground Blocks")
 
addCategory(c,"SFX Foreground Blocks")
 
elseif(d[2]==12) then
 
elseif(d[2]==12) then
addCategory(c,"Toggleable Foreground Blocks")
+
addCategory(c,"Toggleable Animated Foreground Blocks")
 
elseif(d[2]==14) then
 
elseif(d[2]==14) then
 
addCategory(c,"Platforms")
 
addCategory(c,"Platforms")
Line 310: Line 305:
 
addCategory(c,"Clothes")
 
addCategory(c,"Clothes")
 
addCategory(c,getItemType("clothingType",d[8])[1].." (Clothes)")
 
addCategory(c,getItemType("clothingType",d[8])[1].." (Clothes)")
elseif(d[2]==21 or d[2]==122) then
+
elseif(d[2]==21) then
 
addCategory(c,"Animated Foreground Blocks")
 
addCategory(c,"Animated Foreground Blocks")
 
elseif(d[2]==22) then
 
elseif(d[2]==22) then
Line 319: Line 314:
 
addCategory(c,"Bouncy Blocks")
 
addCategory(c,"Bouncy Blocks")
 
elseif(d[2]==25) then
 
elseif(d[2]==25) then
addCategory(c,"Pain Blocks")
+
addCategory(c,"Pain Blocks (Spike)")
 
elseif(d[2]==26) then
 
elseif(d[2]==26) then
 
addCategory(c,"Portals")
 
addCategory(c,"Portals")
Line 329: Line 324:
 
addCategory(c,"Slippery Blocks")
 
addCategory(c,"Slippery Blocks")
 
elseif(d[2]==31) then
 
elseif(d[2]==31) then
addCategory(c,"Switch Blocks")
+
addCategory(c,"Toggleable Blocks")
 
elseif(d[2]==32) then
 
elseif(d[2]==32) then
 
addCategory(c,"Chests")
 
addCategory(c,"Chests")
Line 350: Line 345:
 
elseif(d[2]==45) then
 
elseif(d[2]==45) then
 
addCategory(c,"Toggleable Deadly Blocks")
 
addCategory(c,"Toggleable Deadly Blocks")
  +
elseif(d[2]==47) then
  +
addCategory(c,"Donation Boxes")
  +
elseif(d[2]==49) then
  +
addCategory(c,"Mannequins")
  +
elseif(d[2]==50) then
  +
addCategory(c,"Security Cameras")
 
elseif(d[2]==52) then
 
elseif(d[2]==52) then
 
addCategory(c,"Game Blocks")
 
addCategory(c,"Game Blocks")
Line 372: Line 373:
 
elseif(d[2]==120) then
 
elseif(d[2]==120) then
 
addCategory(c,"Startopia Starship Blocks")
 
addCategory(c,"Startopia Starship Blocks")
  +
elseif(d[2]==122) then
  +
addCategory(c,"Toggleable Multi-Framed Animated Foreground Blocks")
 
elseif(d[2]==123 or d[2]==124 or d[2]==125) then
 
elseif(d[2]==123 or d[2]==124 or d[2]==125) then
 
addCategory(c,"Autobreaking Blocks")
 
addCategory(c,"Autobreaking Blocks")
  +
elseif(d[2]==136) then
  +
addCategory(c,"Pain Blocks (Acid)")
 
end
 
end
 
local isBlock = false
 
local isBlock = false

Revision as of 12:24, 18 April 2021

Documentation for this module may be created at Module:Item/doc

local item = {}

local md5 = require('Module:Md5')


local function in_array(h,a) 
    for k,v in ipairs(a) do if v == h then return true end end return false
end
local function addCategory(t,n) 
   table.insert(t,"[".."[Category:"..n.."]]") 
end


local function getItemData(hash)
    local a = mw.loadData('Module:Item/Data')
    return a[hash] or {-1, -1}
end

local function getItemType(name,id)
    local a = mw.loadData('Module:Item/Type')
    return (a[name] or {})[id] or {}
end


local function getSprite(file, pos, tsize, rowlen, class)
    tsize = tsize or 32
    rowlen = rowlen or 64
    class = class or {}
    
    table.insert(class,"growsprite")
    
    return "<span class='"..table.concat(class," ").."'>"..mw.getCurrentFrame():preprocess("{{filepath:"..file.."}}"):gsub("?cb=(.*)$","/window-crop/width/"..tsize.."/x-offset/"..(pos%rowlen)*tsize.."/y-offset/"..math.floor(pos/rowlen)*tsize.."/window-width/"..tsize.."/window-height/"..tsize.."?fill=cb-%1").."</span>[".."[Category:AutoPurge]]"
end

local function getSpriteOffset(pos, tsize, rowlen)
    tsize = tsize or 32
    rowlen = rowlen or 64

    return "-"..(pos%rowlen)*tsize.."px -"..math.floor(pos/rowlen)*tsize.."px"
end

local function getSeedSprite(data) 
    local class = {"seed"}
    local pos = data[1]
    return getSprite("SeedSprites.png",pos,16,false,class)
end
local function getTreeSprite(data) 
    local pos = data[1]
    return getSprite("TreeSprites.png",pos,32)
end
local function getItemSprite(data) 
    local class = {}
    local pos = data[1]
    if(data[6] == 25) then table.insert(class,"shifty") end
    return getSprite("ItemSprites.png",pos,32,false,class)
end
local function getItemSpriteByName(name, data)
    local class = {}
    data = data or getItemData(md5.md5(name))
    if(data[2] == -1) then
        local treeTest_name = name:gsub("%sTree$","")
        if(treeTest_name ~= name) then 
            local data2 = getItemData(md5.md5(treeTest_name))
            if(data2[2] > -1) then return getTreeSprite(data2) end
        end
    end
        

    if(data[2] == 19 and not in_array(name,{"Magic Egg","Mutated Seed"})) then return getSeedSprite(data) end
    return getItemSprite(data)
end


function item.Sprite(frame)
    return getItemSpriteByName(frame.args[1])
end

function item.SpriteOffset(frame)
    local tsize = frame.args[2] or 32
    local data = getItemData(md5.md5(frame.args[1]))
    local pos = data[1]
    return getSpriteOffset(pos,tsize,false)
end

function item.SpritePos(frame)
    return getSprite(frame.args[1],frame.args[2],frame.args[3],frame.args[4])
end

function item.ItemLink(frame)
    local name = frame.args[1] or ""
    dname = name
    if(name == "Card Block Seed") then
        name = "Card Block - Spade Seed"
    end
    if(name == "Tangram Block Seed") then
        name = "Tangram Block A Seed"
        
    end
    local d = getItemData(md5.md5(name))
    local s = getItemSpriteByName(name, d)
    if(d[2] == -1) then
        local tname = name:gsub("%sTree$","")
        if(getItemData(md5.md5(tname))[2] ~= -1) then
            return s.." [["..tname.."|"..name.."]]"
        end
        return s.." Unknown Item"
    end
    if(d[2] == 19) then
        local iname = name:gsub("%sSeed$","")
        if(d[3] ~= md5.md5(iname)) then return s.." [["..name.."]]" end
        return s.." [["..iname.."|"..dname.."]]"
    else
        return s.." [["..name.."]]"
    end
end

function item.Infobox(frame) 
    local name = frame.args["name"] or mw.title.getCurrentTitle().text
    local d = getItemData(md5.md5(name))
    
    local s = {}
    
    if(d[2] == -1 or d[2] == 19) then
        table.insert(s,"<div><b style='color: #F00'>Invalid Item</b></div>")
        if(mw.title.getCurrentTitle().nsText=="") then 
            addCategory(s,"Invalid Item")
        end
        return table.concat(s)
    end
    
    local c = {}
    addCategory(c,"Item")
    table.insert(s,"__NOTOC__<div class='gtw-card item-card'>")
    table.insert(s,"<div class='card-header'><h3>")
    table.insert(s,getItemSprite(d))
    table.insert(s,"&nbsp;<b>"..name)
     if(d[3]<999) then
        table.insert(s,"&nbsp;<small>(Rarity: "..d[3]..")</small>")
    end
    table.insert(s,"</b></h3><span></span></div>")
    --------------------
    table.insert(s,"<div class='card-text'>")
    if((frame.args[1] or ""):len()>0) then
        if(d[2]==64) then table.insert(s,"This is a 1 lb. "..name..". ") end
        table.insert(s,frame.args[1])
    else
        table.insert(s,"<i class='warning'>Description missing.</i>")
        addCategory(c,"Missing Description")
    end
    table.insert(s,"</div>")
    --------------------
    table.insert(s,"<b class='card-title'>Properties</b>")
    table.insert(s,"<div class='card-text'>")
    
    local l = {}
    if((d[4]/1)%2>=1) then
        table.insert(l,"This item can be placed in two directions, depending on the direction you're facing.") end
    if((d[4]/16384)%2>=1) then
        if(name=="Shark Tooth") then table.insert(l,"This item can only be created during [[SummerFest]]!")
        elseif(name=="Eternal Rose" or name=="Heart Wallpaper") then table.insert(l,"This item can only be [[Guide:Splicing|spliced]] during [[Valentine's Week]].")
        elseif(name=="Backwards Ballcap" or name=="Hand Chair") then table.insert(l,"This item can only be [[Guide:Splicing|spliced]] during the [[Grow4Good Week]]!")
        elseif(name=="Fortune Cookie" or name=="Lucky Token" or name=="Year of the Pig Lucky Token" or name=="Lucky Fortune Cookie" or name=="Year of the Rat Lucky Token" or name=="Year of the Ox Lucky Token" or name=="Cottage Doorway" or name=="Golden Leprechaun Hat" or name=="Golden Leprechaun Suit") then table.insert(l,"This item can't be spliced by mortal man.")
        else table.insert(l,"This item can only be created during [[WinterFest]]!") end
    end
    if((d[4]/4)%2>=1) then
        table.insert(l,"This item never drops any [[seed]]s.") end
    if((d[4]/2)%2>=1) then
        table.insert(l,"This item has special properties you can adjust with the [[Wrench]].") end
    if((d[4]/32)%2>=1) then
        if(d[2]==20) then table.insert(l,"This item can kill zombies during a Pandemic!") 
        else table.insert(l,"This item can't be used on yourself.") end
    end
    if((d[4]/128)%2>=1) then
        table.insert(l,"This item can only be used in World-Locked worlds.") end
    if((d[4]/512)%2>=1) then
        table.insert(l,"This item can't be destroyed - smashing it will return it to your backpack if you have room!") 
    end
    if((d[4]/2048)%2>=1) then
        table.insert(l,"A tree of this type can bear surprising fruit!") end
    if((d[4]/4096)%2>=1) then
        table.insert(l,"This item is PUBLIC: Even if it's locked, anyone can smash it.") end
    if((d[4]/32768)%2>=1) then
        table.insert(l,"This item cannot be [[dropping|dropped]] or [[trading|traded]].")
        addCategory(s,"Untradeable")  end
    if((d[14]/262144)%2>=1) then
        table.insert(l,"This item can be [[:Category:Transmutable|transmuted]].")
        addCategory(s,"Transmutable") end
    if(d[2]==3) then
        table.insert(l,"A lock makes it so only you (and designated friends) can edit an area.") end
    if(d[2]==37 or d[2]==114) then
        table.insert(l,"This item has no use... by itself.") end
    if(d[2]==64) then
        table.insert(l,"This is a fish. It can only be placed in a [[Fish Tank]]. You can't divide fish into pieces.") end
    if(d[2]==107 and name ~= "Ancient Shards") then
        table.insert(l,"This item can be upgraded.") end
    
    if(#l==0) then table.insert(s,"None")
    else table.insert(s,table.concat(l,"<br>")) end
    table.insert(s,"</div>")
    --------------------
    table.insert(s,"<b class='card-title'>Data</b>")
    table.insert(s,"<table class='card-field'>")
    
    table.insert(s,"<tr><th>Type</th><td>")
    local ca = getItemType("category",d[2])
    if(d[2]==20) then ca = getItemType("clothingType",d[8]) end
    if(not ca[1]) then table.insert(s,getItemSpriteByName("Blank").." <i class='warning'>Unknown ("..d[2]..")</i>")
    else
        table.insert(s,getItemSpriteByName(ca[3]).." "..ca[1])
        if(ca[4] ~= false) then table.insert(s,"<small> - "..ca[4].."</small>") end
        if(#ca[2] > 0) then table.insert(s,"<br><small class='desc'>"..ca[2].."</small>") end
    end
    
    table.insert(s,"</td></tr><tr><th>Chi</th><td>")
    local chi_uc = mw.getContentLanguage():ucfirst((frame.args[2] or ""):lower())
    if(chi_uc == "None" or in_array(d[2],{20,107})) then
        table.insert(s,"None")
    elseif(in_array(chi_uc,{"Fire","Water","Earth","Wind"})) then
        table.insert(s,getItemSpriteByName("Element - "..chi_uc).." "..chi_uc)
        addCategory(c,"Chi - "..chi_uc)
    else
        table.insert(s,"<i class='warning'>Unknown</i>")
        addCategory(c,"Missing Chi")
    end
 
    table.insert(s,"</td></tr><tr><th>Texture Type</th><td>")
    local tt = getItemType("textureType",d[5])
    table.insert(s,getSprite("TextureTypeSprite.png", d[5], 32, 8).." "..(tt[1] or "<i class='warning'>Unknown</i>"))
 
    table.insert(s,"</td></tr><tr><th>Collision Type</th><td>")
    local ct = getItemType("collisionType",d[7])
    table.insert(s,getSprite("CollisionTypeSprite.png", d[7], 32, 8).." "..(ct[1] or "<i class='warning'>Unknown</i>"))
    
    table.insert(s,"</td></tr><tr><th>Hardness</th><td>"..getItemSpriteByName("Fist").." ")
    table.insert(s,math.ceil(d[9]/6).." Hits<br>"..getItemSpriteByName("Pickaxe").." ")
    table.insert(s,math.ceil(d[9]/8).." Hits<br><small>Restores after <b>"..d[10].."s</b>")
    table.insert(s," of inactivity.</small></td></tr>")
    
    table.insert(s,"<tr><th>Seed Color</th><td class='seedColor'>"..getSeedSprite(d).." <div>")
    table.insert(s,"<span style='background:"..d[11].."'></span> "..d[11].."<br>")
    table.insert(s,"<span style='background:"..d[12].."'></span> "..d[12].."</div></td></tr>")
    
    table.insert(s,"<tr><th>Grow Time</th><td>"..getTreeSprite(d).." ")
    if(d[13]>=604800) then table.insert(s,math.floor(d[13]/604800).."w ") end
    if(d[13]>=86400) then table.insert(s,math.floor(d[13]%604800/86400).."d ") end
    if(d[13]>=3600) then table.insert(s,math.floor(d[13]%86400/3600).."h ") end
    if(d[13]>=60) then table.insert(s,math.floor(d[13]%3600/60).."m ") end
    table.insert(s,(d[13]%60).."s</td></tr>")
    
    table.insert(s,"<tr><th>Default Gems Drop</th><td>"..getItemSpriteByName("Gems").." ")
    if(d[3]==999) then table.insert(s,"N/A".."</td></tr>")
    else
        if((d[14]/131072)%2>=1) then table.insert(s,"0</td></tr>")
        elseif(d[3]>30) then table.insert(s,"0 - "..math.floor(d[3]/4+1).."</td></tr>")
        elseif(d[3]>=8) then table.insert(s,"0 - "..math.floor(math.floor(d[3]/4)*0.75+1).."</td></tr>")
        else table.insert(s,"0 - 1</td></tr>") end
    end
    
    table.insert(s,"</table>")
    
    if(ca[4] =="Foreground" or ca[4] =="Background") then
        table.insert(s,"<b class='card-title invisible-high-impact'>Paint Preview</b>")
        table.insert(s,"<div class='card-text paint-preview invisible-high-impact'>")
        table.insert(s,"<div class='paint'>"..getItemSprite(d).."<i>None</i></div>")
        table.insert(s,"<div class='paint red'>"..getItemSprite(d).."<i>"..getItemSpriteByName("Paint Bucket - Red").." Red</i></div>")
        table.insert(s,"<div class='paint yellow'>"..getItemSprite(d).."<i>"..getItemSpriteByName("Paint Bucket - Yellow").." Yellow</i></div>")
        table.insert(s,"<div class='paint green'>"..getItemSprite(d).."<i>"..getItemSpriteByName("Paint Bucket - Green").." Green</i></div>")
        table.insert(s,"<div class='paint aqua'>"..getItemSprite(d).."<i>"..getItemSpriteByName("Paint Bucket - Aqua").." Aqua</i></div>")
        table.insert(s,"<div class='paint blue'>"..getItemSprite(d).."<i>"..getItemSpriteByName("Paint Bucket - Blue").." Blue</i></div>")
        table.insert(s,"<div class='paint purple'>"..getItemSprite(d).."<i>"..getItemSpriteByName("Paint Bucket - Purple").." Purple</i></div>")
        table.insert(s,"<div class='paint charcoal'>"..getItemSprite(d).."<i>"..getItemSpriteByName("Paint Bucket - Charcoal").." Charcoal</i></div>")
        table.insert(s,"</div>")
    end
    
    --table.insert(s,mw.getCurrentFrame():preprocess("<div class='footer'>Incorrect Texture? Press [{{fullurl:{{FULLPAGENAME}}|action=purge}} here] to reload it.</div>"))
    table.insert(s,"</div>")
 
 
    ----- [Handle Category] -----
    if(d[2]==2) then 
        addCategory(c,"Doors")
    elseif(d[2]==3) then 
        addCategory(c,"Locks")
    elseif(d[2]==5) then 
        addCategory(c,"Treasure Blocks")
    elseif(d[2]==6) then 
        addCategory(c,"Deadly Blocks")
    elseif(d[2]==7) then 
        addCategory(c,"Trampoline Blocks")
    elseif(d[2]==8) then 
        addCategory(c,"Consumables")
    elseif(d[2]==9 or d[2]==104 or d[2]==105 or d[2]==106) then 
        addCategory(c,"Entrances")
    elseif(d[2]==10) then 
        addCategory(c,"Signs")
    elseif(d[2]==11) then 
        addCategory(c,"SFX Foreground Blocks")
    elseif(d[2]==12) then 
        addCategory(c,"Toggleable Animated Foreground Blocks")
    elseif(d[2]==14) then 
        addCategory(c,"Platforms")
    elseif(d[2]==16) then 
        addCategory(c,"Pain Blocks (Lava)")
    elseif(d[2]==20) then 
        addCategory(c,"Clothes")
        addCategory(c,getItemType("clothingType",d[8])[1].." (Clothes)")
    elseif(d[2]==21) then 
        addCategory(c,"Animated Foreground Blocks")
    elseif(d[2]==22) then 
        addCategory(c,"SFX Background Blocks")
    elseif(d[2]==23) then 
        addCategory(c,"Toggleable Background Blocks")
    elseif(d[2]==24) then 
        addCategory(c,"Bouncy Blocks")
    elseif(d[2]==25) then 
        addCategory(c,"Pain Blocks (Spike)")
    elseif(d[2]==26) then 
        addCategory(c,"Portals")
    elseif(d[2]==27) then 
        addCategory(c,"Checkpoints")
    elseif(d[2]==28) then 
        addCategory(c,"Sheet Music")
    elseif(d[2]==29) then 
        addCategory(c,"Slippery Blocks")
    elseif(d[2]==31) then 
        addCategory(c,"Toggleable Blocks")
    elseif(d[2]==32) then 
        addCategory(c,"Chests")
    elseif(d[2]==33) then 
        addCategory(c,"Mailboxes")
    elseif(d[2]==34) then 
        addCategory(c,"Bulletin Boards")
    elseif(d[2]==35) then 
        addCategory(c,"Event Mystery Blocks")
    elseif(d[2]==36) then 
        addCategory(c,"Random Blocks")
    elseif(d[2]==37 or d[2]==129) then 
        addCategory(c,"Components")
    elseif(d[2]==38) then 
        addCategory(c,"Providers")
    elseif(d[2]==39) then 
        addCategory(c,"Chemical Combiners")
    elseif(d[2]==41 or d[2]==81 or d[2]==89) then 
        addCategory(c,"Weather Machines")
    elseif(d[2]==45) then 
        addCategory(c,"Toggleable Deadly Blocks")
    elseif(d[2]==47) then 
        addCategory(c,"Donation Boxes")
    elseif(d[2]==49) then 
        addCategory(c,"Mannequins")
    elseif(d[2]==50) then
        addCategory(c,"Security Cameras")
    elseif(d[2]==52) then 
        addCategory(c,"Game Blocks")
    elseif(d[2]==56) then 
        addCategory(c,"Crystals")
    elseif(d[2]==60) then 
        addCategory(c,"Pushing Blocks")
    elseif(d[2]==64) then 
        addCategory(c,"Fish")
    elseif(d[2]==98) then 
        addCategory(c,"Ovens")
    elseif(d[2]==107) then 
        addCategory(c,"Artifacts")
    elseif(d[2]==108) then 
        addCategory(c,"Jelly Blocks")
    elseif(d[2]==113) then 
        addCategory(c,"CyBlock Bots")
    elseif(d[2]==114) then 
        addCategory(c,"CyBlock Commands")
    elseif(d[2]==115) then 
        addCategory(c,"Lucky Tokens")
    elseif(d[2]==120) then 
        addCategory(c,"Startopia Starship Blocks")
    elseif(d[2]==122) then 
        addCategory(c,"Toggleable Multi-Framed Animated Foreground Blocks")
    elseif(d[2]==123 or d[2]==124 or d[2]==125) then 
        addCategory(c,"Autobreaking Blocks")
    elseif(d[2]==136) then 
        addCategory(c,"Pain Blocks (Acid)")
    end
    local isBlock = false
    if(ca[4] =="Foreground") then
        addCategory(c,"Foreground Blocks")
        isBlock = true
    end
    if(ca[4] =="Background") then
        addCategory(c,"Background Blocks")
        isBlock = true
    end
    if(d[7]==0 and isBlock) then
        addCategory(c,"Non-solid Blocks")
    end
    if(mw.title.getCurrentTitle().nsText=="") then
        table.insert(s,table.concat(c))
    end
    return table.concat(s)
end

return item